Rachel Reid is a student at the College for Creative Studies studying computer animation. While computer animation uses a different tool to convey the illusion of life, it was important for Rachel to study traditional animation with pencil and paper in hand to further her knowledge in the art of movement.… Read More
Rachel Reid is a student at the College for Creative Studies studying computer animation. While computer animation uses a different tool to convey the illusion of life, it was important for Rachel to study traditional animation with pencil and paper in hand to further her knowledge in the art of movement. From an early age, Rachel found a knack for drawing and sketching and was awestruck by the early Disney animated films such as Tarzan and the Lion King. Deep down inside bringing characters to life through animation was what she always wanted to do in life; even though at an early age, she didn’t quite know what the word “animation” meant. However, as the animated film industry evolved, Rachel found herself even more dazzled by the illusion put on screen. It all began with the first full-length computer animated feature, Toy Story. Surely it was animation, but how? The characters seemed so real and Rachel was compelled to take the character from the screen and rotate it 360 degrees, observing them from every angle. After watching such a spectacular Pixar film, Rachel knew that computer animation was the new art form that she just had to be apart of. Computer animation that was so unique and so fascinating, yet there was something about it that wasn’t quite real and Rachel wanted to learn this new “magical” medium and become a “student of the craft.”
Rachel has created a number of animated projects that included both traditional and computer animation. Rachel explored character animation through the study of acting and body mechanics to achieve realistic physicality. Rachel has also immersed herself in gesture drawing to understand the importance of posing and staging in animation. She has also collaborated in projects where she explored character rigging and new stylistic choices for storytelling. Computer animation is a bridge between art and technology, both pushing each other in new ways. Computer animation is a perfect way to create new worlds and to touch others in ways that cannot be achieved by live-action films. Rachel’s goal is to touch the lives of others by creating gripping stories, relatable characters, and believable worlds in order to inspire others and those who also aspire to become “artists of movement.” Read Less
The reason why animation is so intriguing to me is because it provokes me to come up with a whole new world. Creating characters and breathing life into them through animation makes you think that these characters and environments are real and you eventually give them a soul and life through story and animation. … Read More
The reason why animation is so intriguing to me is because it provokes me to come up with a whole new world. Creating characters and breathing life into them through animation makes you think that these characters and environments are real and you eventually give them a soul and life through story and animation. Pursuing this kind of work helps you escape from reality and go on an imaginary adventure on your own. I aspire to become a professional computer animator because seeing characters in a three-dimensional form is absolutely breath taking. Computer animation allows me to visualize the character at different angles and computer graphics allows me to get the sense of texture to the point where I feel as if I could touch the character. That is why I am pursing computer animation so I can get the sense that my imaginary world is real.
I begin my work by thinking and jotting down the characteristics of my characters (and environments). I write and think about what they like, what they don’t like, what they eat, and so on. I do this because I want to know all about my character so that when I animate it, they have a personality. When I figure out that personality, I draw the character in a sketchbook, and draw them as many times as I need in order to achieve the look I want. Then of course I animate! I have to use others and myself as a reference in order to understand the anatomy of human beings so that when I animate, I can depict movement in a realistic way. In Autodesk Maya, I would sculpt my character in 3D and create the environment I designed for it. Before I begin to sculpt, I have to thumbnail all of my scenes to get the exact look I am looking for so I already know what’s planned. I am on my way to finding the best way to animate characters that are affected by weight, gravity, and all the other elements that affect us in real life. Read Less