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"Miisawei" Primitive Level Concept

By: Alexis Dolliver
Concept level for "Stoneman Survival" - a primitive RPG adventure set in central Europe around 10,000 BC/paleolithic period.
Created in Unreal Engine. Assets created in Maya. Artwork created in Photoshop & Procreate.
-------------------------The Concept------------------------
•“Miisawei” a conceptualized progressive and expandable village
•Primitive/Primal setting
•Themes of survival, community, nature, and raw human instinct
•Level contains all the resources necessary to sustain the population
•Serves as a home base for the player
SCALE: 1/8" = 2' 
Artwork created in Procreate and Photoshop   
Concept cave & hut assets to be created in Maya and imported into Unreal Engine  
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Hut and cave variants were made to add complexity and diversity to the level, along with textures and materials to support the flourishing fauna in the environment.
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Created using Unreal Engine
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"Miisawei" Primitive Level Concept
Published:

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"Miisawei" Primitive Level Concept

This primal-inspired level was created using Unreal Engine 4. Taking inspiration from Far Cry Primal, this scene captures themes of raw human nat Read More

Published: