Early mood pass on the Downtown district, the tone changed quite a lot during the development of the game...
Interactive props, means lots of back and forth with the LD, GD and playtesting...
Virtual headset made for the official game trailer (see below)...
Research for the far away landmarks of the game. We needed clear shapes in the backdrop to help the overall navigation. Zone #I - Mega city...
Zone #II - Energy field...
Zone #III - Prisma arch HQ...
Real life of a concept artist in gaming = paintovers :)
From dark-goth to light-museum style...
Custom skin research for ACE's pod...
Even if I tried to avoid working on weapons I had to help. I did not create those weapons but only re-designed and improved them a little.
I didn't have much time to re-design the cars (which are basically fancy covers). They needed to have a very contemporary/sci-fi generic look for repetition and budget reasons...
Self-driving, personal transports...
Self-driving, public transports...
I joined Ubisoft's latest Battle Royale game HYPERSCAPE in January 2019. It was a great experience to work again with some of my old team mates from Prince Of Persia 2008. Moreover it gave me the opportunity to meet a merry band of concept artists on this cool cyberpunk project... and you know I am a sucker for those type of universes! I felt right at home between Tron and Deus Ex.
I wish y'all a Happy New Year, may 2021 be a less restricting and extraordinary year ♥
HYPERSCAPE ™
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HYPERSCAPE ™

After wasting a year on a title which has since been cancelled I joined Ubisoft's latest Battle Royale game HYPER SCAPE in January 2019. It was a Read More

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