Primal Machine: Mechaciraptor is a mechanical dinosaur concept I created in my spare time.
To create this project I use different 3d and 2d software and different artistic techniques.
Final result is a 2d matte painting promo art with Logo, Design Sketch and 3d model fully prepared and optimized for using in the game. Also, I made few compositions shots in Unity (HDRP). For environmental assets, I used Quixel Megascans assets library.
To create this project I use different 3d and 2d software and different artistic techniques.
Final result is a 2d matte painting promo art with Logo, Design Sketch and 3d model fully prepared and optimized for using in the game. Also, I made few compositions shots in Unity (HDRP). For environmental assets, I used Quixel Megascans assets library.
The project has Non-Commercial Purposes and is made just for fun.
Hope you like it.
Color and Materials
Texturing done in Substance painter
Texturing done in Substance painter
Model
Model and UV mapping done in Maya
In the environment
(Engine real time render)
(Engine real time render)
Model: Maya
Texturing: Substance painter
Render: Marmoset Toolbag 4
Composition shots were taken in Unity (HDRP)
Composition shots were taken in Unity (HDRP)
Assets: Quixel Megascans.
Render polishing: Adobe Photoshop
Render polishing: Adobe Photoshop
Art: Adobe Photoshop, Procreate
Thank you
for watching