Saeed Jannati's profile

Shooter King (Golkhan)

Shooter King
Shooter King is an match 3 puzzle game which currently at the sate of soft launch which I owned by Quiz of Kings.
I joined the developing team almost from the beginning phase of  it as a unity developer.
You can download Shooter King from google play with this link:
https://play.google.com/store/apps/details?id=com.dp.hobab
I worked on a different aspects of Shooter king. I was responsible for most of the game's UI and road map.
One of the other responsibilities which I had during the developing of the shooter king was adding several SDKs to the game. SDKs such as different market's IAB library for in app purchasing, google fire base messaging and registering ( which at the end we chose to use different way of registration), couple of analytics tools such as flurry, Game analytics, metrics and Ad Trace and inserting the events such as revenue events or sink and source of in game resources so our data and design team can decide the path which our game should take based on the data collected from users behavior in the game. There were other SDKs for other purposes such as native google sign in for unity, local notifications, native share,  ads and etc.
I also developed the shop of our game. At first we relied on the markets for validation of each transaction. Butt later on we developed couple of APIs so we can validate the purchases with our dedicated server.
I worked on different server related aspects of Shooter King using Rest API.
Some of these features are: referral system which player can get prize upon her invitation code being used by up to seven of her friends.
registration system: We have two different type of registration in our game, users can either register as a guest or with their google accounts.
Load and save systems for syncing player's progress with the server and because  shooter king can be played offline there is a cashing system as well.
Asset bundle system: this system created so the users can receive new levels and map parts without them updating the game via stores.
I worked on the social system of the game. At the heart of this system lays couple of more APIs.
In this system user can exchange hearts with her friends and calling them for help so they send her hearts.
Daily reward system and leader board system and their UI is one the other parts of the project I worked on.
I also developed life and heart system of the game.
We have some sort of progress system in our game which I worked on as well.
Player can observe her progress in the profile panel through different goals shown her as medals.
Upon reaching next level on every and each medal she receives rewards and her medal upgrades.
At certain time our game's performance starts to go into the wrong way. Especially on the Monkey mode we had serious FPS problems. So I started working on  the optimization of the game. At the end we reached good performance and short loading times by getting Shooter king optimized.
I also developed couple of core game play parts such as boss fight mode, some of the new bubbles and score and star system and their in game UI.
I worked on the challenge system of the project. Until now we have two different kinds of challenges in our game. In on player should compete with group of players so can ends the challenge in on the first three places to receive reward.
On the other challenge player should pass certain number of levels during the challenge time to become winner.
There are couple of force tutorials and other kind of tutorials which I worked on in the project
Shooter King (Golkhan)
Published:

Shooter King (Golkhan)

Published: