FeelThere's ERJ V.2
At this project I was pushed to perform in a professional level, wasn't just a hobby. I had to go, again from scratch doing the fuselage and parts, we devided the rest of the parts among the team. Both FS9 and FSX, again the only difference between the platforms was the use of Bump and Specular Mapping. You'll see that on the screenshots shown at the bottom.
This one was perhaps the first project we started working side to side with real pilots. They provide us with detailed pictures of the aircraft so we can put every single decal on the fuselage, tail, wing, engines, etc. This ended on what from now on would be UHDT, tiles big enough to actually show those details.
In-Game Screenshots