Game menu for flash game. This was a student project where I designed the User interface for a game I based on some of my illustrations and 3d modells. 
Layouts for the ingame points spending UI used as a tool to enhance the UX and give the player a greater sense of agency as he or she explored the game world. 
Loading screen for the game, the gear animated around the outer cog. This is a really important feature of the game, The loading screen animation lets the user know the game has not frozen and keeps them interested longer than a static load screen
 
Inventory and Weapon selection designs. These were added to give the user a more dynamic experience. The water gun style for the weapons also made the game uniqie and more child friendly, giving the ability to market to a younger audience. Something I discovered through my research was vital for a lot of game companies that have evolved with the generation they first made games for. Like Naughty Dog with Crash Bandicoot who are now bringing out titles like The last of us and Uncharted. Or Insomniac with Spiro, leading onto Ratchet and clank.
Flash UI/UX
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Flash UI/UX

Flash game user interface design for a student project. This was great because it allowed me to have a greater look at UI/UX which i really enjoy Read More

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