Inventory and Weapon selection designs. These were added to give the user a more dynamic experience. The water gun style for the weapons also made the game uniqie and more child friendly, giving the ability to market to a younger audience. Something I discovered through my research was vital for a lot of game companies that have evolved with the generation they first made games for. Like Naughty Dog with Crash Bandicoot who are now bringing out titles like The last of us and Uncharted. Or Insomniac with Spiro, leading onto Ratchet and clank.