'Nessie' - definitely not-a-donut
Sometimes a project starts with a weird idea somewhere in an area of
'wouldn't it be cool if...?'.

This one is definitely not an exception. First thought came to me while going through well-known donut tutorial sometime ago. The brain literally went "oooh, what if we put the donut into the coffee cup, but it is not actually a donut, but a loch ness monster with a sky blue body of a glazed donut who eats licorice... and then I can add little sprinkle people fishing and one guy should be running away with someone else's catch..."
(I swear I wasn't stoned).

Well... Here you have it. Be sure to check out design process of 'Sprinkle people' and 'in-progress' shots below :)
This project took me through an almost complete production cycle: concept stage, block-outs, modelling, sculpting, retopology, concept again, more sculpting in blender, subd modelling, character rigging and posing, procedural textures, baking, lights and cameras setup, and finally post-production with a little promo.

Each part was equally challenging and exciting as some of them I've tried for the first time (i'm looking at you rig-with-twisted-knees and you too, too-small-to-calculate-collision).

I go on about some process nuances in a blenderartists.org article.

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Nessie
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Nessie

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