Timothy Dries's profile

Sci-fi Slum, game environment design.

After the first overall paint we had to take a Prop and make a modelsheet for the selected prop.
 
I took one of the houses and made them more interesting and spend more time after the first feedback.
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Sci-fi Slum, game environment design.
Published:

Sci-fi Slum, game environment design.

A project I made for school, we had to create a game environment for a sci-fi shooter game.

Published:

Creative Fields