Systems
Breakdown
CutScene
This is the result of my work on the course of IsaevWorkshop. I developed a level of a game, starting from the idea and art direction to the visual effects work. The level-disign was created by me. The game mechanics on blueprints were developed by me from scratch. In my work, I integrated into my level UE Marketplace and Quixel Megascans assets.
It was an amazing three months during which I got to know unreal engine very well
It was an amazing three months during which I got to know unreal engine very well