In this project, my team is tasked to find a participant group that has potential design opportunities. Our participant group is a "Magic The Gathering" Card Club. Throughout the project, we are constantly analyzing the needs of this group and try to create a design in any form that helps improving quality of their playing or solve current problems.
By setting up a participatory workshop, which is a workshop that consists of different cultural artifacts embedded with interactive strategies, we are able to collect valuable informations about our participant group
At this stage, analyzed data and ideas are turned into design. So we've came up with an idea of creating a card-trading platform.
A Journey Framework is created to simulate real-world experinece in order to evaluate and demonstrate the interaction that this Card-Trading Platform provides.