Anton Dubytskyi's profile

💼 Logo animation for the production of leather goods

Logo animation for the production of leather goods
Work done
1. Pre-production
a) For the renewal took the logo of the production

b) Picked up the appropriate tree on Sketchfab, it must have been the same oak from the logo, so that at the end of the scene smoothly passed into the logo
c) Picked up a stone in Quixel Bridge
2. Animation of the main scene
a) Assembled a scene in Cinema 4d
- Created an abstract spline line through Sweep Object for more dynamism in the scene
- Made a simulation of leather fabrics that wrapped the stone
- Exposed cameras, baked animation of cameras for transfer to Unreal (Important! Because Unreal does not support tags such as Target, which we love so much)
- Bake animation of fabrics and lines in Alembic file for transfer to Unreal
b) Imported a scene into Unreal Engine 5
c) Created landscape and details (used everything from the free library)
d) Sketched post effects and volumetrics
e) Render in Open EXR

3. Animation of the final logo
a) Used the last position of the camera
b) Replaced all elements with a logo
c) Set the light
d) Sketched and configured Redshift Env
e) Renders in Redshift

4. Composing in AE
a) Reduce noise v5
b) Levels
c) Colorista V
e) Noise
e) Depth of field
f) Extremely Sharpen final logo manifestation, because he wanted to)
5. Sound design
Here you have to feel for yourself.
Thank you! If you have any advice, please write in the comments, I will be very grateful.
💼 Logo animation for the production of leather goods
Published:

💼 Logo animation for the production of leather goods

Published: