Justin Chau's profile

3D Design Using Picnic Tables


Picnic Bench Practice
Justin Chau

This is a graphics design class project, where I have modelled wooden picnic tables as an exercise. The base picnic table model is demonstrated with a few variants: one model with single wooden sections and the other with separated planks, having both a freshly-made wooden texture and a worn-out texture.
I started by looking up references supplied by the instructions, as well as images of similarly-designed picnic tables.
Image Sources (top right and bottom right respectively)
https://www.e-timberproducts.co.uk/product/wooden-a-frame-picnic-bench-4-seater/
https://www.sustainable-furniture.co.uk/heavy-duty-a-frame-picnic-table
The table model was modelled using Roblox Studio due to its rectangular shape. It was then extracted as an OBJ-format model.
Eventually, I decided to revise the models so they would have more realistic, adult-sized proportions, since the original models appeared so small that only children could plausibly fit on them.
I designed wooden textures for the table, tweaking them in Adobe Substance Painter. I tried to align them to make sure the wood appeared seamlessly. I ended up managing to make the table look more realistic by merging the texture a metal effect, giving the wooden texture more realistic shading and versatile lighting options, like reflecting the sky or being wet from rain.
I got to make textured variants of each table model: one light and one dark. Adding each model into Unreal Engine was easy, but there was a glaring visual glitch involving the table legs clipping, forming a visible glitched line. So I remade the models one final time without the error.
While applying the textures to the refined models, I added the roughness map's texture onto the worn wood texture. It helped differentiate from the new wood texture, as it looked too much like the former only being darker and having more stains.

Importing the models into Unreal Engine also added the materials, allowing to texture each model with each variant.
And with that, the modelling process was complete. With that, here's a preview of the models rendered in Unreal.
3D Design Using Picnic Tables
Published:

3D Design Using Picnic Tables

Published: