Patricia Kelen Takahashi 高橋's profile

Battle Run - Stage Backgrounds Parallax

 

Environment Concept art by Nancy Andrews

Final Stage Background


I quickly did 3D models of the main parts in Blender. This allows for a lot of exploration of composition and perspective.


I used the 3D renders as a base for a paintover in Photoshop. I kept in mind which elements I wanted to keep separate for animation/parallax when next I implement in Unity.

   
  
Final Stage Props (Hazards+Items) implemented in Unity
Animations are done combining Animation Scripts + Particle Systems

     
Final Stage Background implemented in Unity
Implementation done using Parallax layers + Animation Scripts + Particle Systems
Platforms were done by Nancy Andrews



    

   

  

Battle Run - Stage Backgrounds Parallax
Published:

Battle Run - Stage Backgrounds Parallax

Published: