Experience a family reunion straight out of hell in this first person survival horror game.
One of the most important characteristics of this project is that we wanted it to have a Playstation 2 aesthetic, we had feedback from the testers that we achieved the aesthetics and characteristics of the environment that we wanted to achieve.
- Designed level layout and controllers, and core mechanics for a terror and secrecy PC game built with Unity. 
- Designed logo and interface. 
- Modeled general props for the environment. 
- Programmed mechanics of inspecting objects.
Honey, I'm Home!
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Honey, I'm Home!

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