Wine stains on plastic
This is a procedural shader created using Python and OSL (Open Shading Language) inside script editor in Maya.
This project was adventurous and fun for diving deep into scripting shaders.
Let me break it down a bit about this project.
The weave pattern was achieved using OSL (Open Shading Language)
Rest of things were done using Python from creating Mesh creation to creating noise.
This project was adventurous and fun for diving deep into scripting shaders.
Let me break it down a bit about this project.
The weave pattern was achieved using OSL (Open Shading Language)
Rest of things were done using Python from creating Mesh creation to creating noise.