Falling Skies
After spending a couple of months of my spare time 3D modeling the SR-72 Darkstar from Top Gun: Maverick, i decided i need to spend another couple of months making use of it
The artwork was inspired by the take off sequence of the scramjet in the film, but obviously i spiced it up quite a bit. I was not aiming for 100% realism, i just wanted to express myself artistically, since most of my modeling projects do not allow for that. The scene is 70-75% modeled by me, but i have also used a couple of free 3D assets from Sketchfab, Kitbash, and Quixel rocks/plants. The terrain i made with the help of World Creator (the whole scene is ~80 km2). I also had A LOT of fun with Embergen, simulating the engine exhaust, dust, and auroras. As you can see in the timelapse, i had a ton of different variations for the engine exhaust, untill i finally managed to get the exact look i was going for. I knew from the start i wanted vibrant green auroras in the sky, but struggled to find the right look. You can see in the timelapse i had some self-made procedural cards which just did not look right. Thankfully at some point i was like... "Wait a minute, i have Embergen! Why dont i sim the auroras too!" And that pretty much finalized the artwork. The final render has no post processing of any kind, its straight out of Octane.
I also rendered several shots inspired by the movie, and put that short sequence together as bonus content for my youtube.
The artwork was inspired by the take off sequence of the scramjet in the film, but obviously i spiced it up quite a bit. I was not aiming for 100% realism, i just wanted to express myself artistically, since most of my modeling projects do not allow for that. The scene is 70-75% modeled by me, but i have also used a couple of free 3D assets from Sketchfab, Kitbash, and Quixel rocks/plants. The terrain i made with the help of World Creator (the whole scene is ~80 km2). I also had A LOT of fun with Embergen, simulating the engine exhaust, dust, and auroras. As you can see in the timelapse, i had a ton of different variations for the engine exhaust, untill i finally managed to get the exact look i was going for. I knew from the start i wanted vibrant green auroras in the sky, but struggled to find the right look. You can see in the timelapse i had some self-made procedural cards which just did not look right. Thankfully at some point i was like... "Wait a minute, i have Embergen! Why dont i sim the auroras too!" And that pretty much finalized the artwork. The final render has no post processing of any kind, its straight out of Octane.
I also rendered several shots inspired by the movie, and put that short sequence together as bonus content for my youtube.