Hassan Maqsood's profile

Dynamic Jet Engine 2 - FMOD Sound Design

This is another Dynamic Fighter Jet Engine that I designed for a Fighter Jet Combat Game. This sound was specifically designed for an F-16 model. For the assets, I used the same technique that I used for my previous jet engine, using an idle sample of a jet engine and combined a number of white noises and a flamethrower sound. Each individual sample was heavily processed to have a more aggressive sound to it. Inside of FMOD Studio, the same Throttle parameter was used to control and interact with the sound. A limiter was added after a compressor in the Master track to make sure the sound wasn't getting too loud or clipping when the throttle was pulled up. I added a slight bit of reverb as the Throttle parameter was pulled all the way up, which slowly decayed as the throttle was pulled down. I wanted the low end of the sound to echo through and decay slowly as you slow the jet down from full throttle, so you feel the presence of the low end when it is taken away by the EQ's.
Dynamic Jet Engine 2 - FMOD Sound Design
Published:

Dynamic Jet Engine 2 - FMOD Sound Design

Published: