Michael Fan's profile

Master's Thesis | Wanderland

ABOUT THE PROJECT
 
A series of projects exploring experimentation in design theory to experience the land of Wonderland beyond the story written by Lewis Carroll. 
 
The supporting research paper entitled Wanderland examines the nature of experimentation in graphic design in order to understand how a designer might uncover new ways of working apart from the conventional solution-based approach in everyday work. It has roots in graphic design, animated films, and art. Particular attention is focused on alternative design experimentation. The paper opens up a debate about the relationship of process and professionalism in design.
 
In contemporary practice, designers learn to embrace the mistakes which occur during the design process. These mistakes or ‘failures’ have guided designers to definite solutions using effective and efficient strategies and techniques, and have also offered spaces for alternative approaches to emerge when a designer emphasizes his own creative purposes.
 
The research and the artefacts proposes failure and an adaptation of ideas by theorist Judith Halberstam, for designers to consider as  new approaches to creative design that provide not only new methodologie, but also new ways of understanding how experimentation works.  Halberstam’s treatise, The Queer Art of Failure, examines the traditional concept of failure as a way to explore, detour, and ‘lose oneself’ in order to offer more creative ways of being in the world.
Lost Down The Rabbit Hole

This project  uses the narrative text at the beginning of the story where Alice chases a talking rabbit and subsequently falls down a rabbit hole. At this point, Alice’s reality is lost to her as she travels to Wonderland.
In a similar light, I removed and reconstructed pieces of the text to connote Alice's descent.
 
A Loopy Conversation

This project  uses the narrative text where Alice is having a conversation with the Caterpillar. At some point, the conversation ends at where the Caterpillar begans by asking Alice, ‘Who are you?’ This conversation topic, questioning Alice’s identity, is a recurring one throughout the Carroll's story. 

In a similar light, I looped the pronouns of the conversation to connote the repeated topic of identity. 
From here, I gradually shifted type set rules, in terms of sizing, tracking, leading and weights. These shifts created new forms leading to new interpretations of the repeated conversation. These shifts influenced the creation of an accordion book that begins and ends the same way.
Off With Who's Head?

This project  uses the narrative elements in Carroll's original story to create a card-based game, similar to games like Cards Against Humanity and Once Upon A Time. In this game, players use the elements of Carroll's story to rearrange, build, and create new stories to explain what has upset the Queen of Hearts this time in Wonderland. 
Master's Thesis | Wanderland
Published:

Master's Thesis | Wanderland

MDES Thesis at York University exploring creative design through the narrative text of Lewis Carroll's Alice's Adventures In Wonderland.

Published: