In this project, I employed several simple modeling and texturing techniques. I created it with the primary goal of honing skills recently acquired from other projects, which involved tasks such as UV mapping, normal map generation from high-poly models, and texturing using Substance Painter. There's still so much to learn, and many uncharted territories to explore, but working on this project was truly fulfilling. It brought back a wave of nostalgia and immense satisfaction, as I had the opportunity to work with a Game theme that I hold a genuine passion for.
Arcade
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Arcade

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