Breno Alves's profile

The Walking Dead: Destinies

I worked as Technical Artist on this project with the main responsabilities being:
-Game optimization across different platforms;
-Automatic porting tools from an HDRP project (PC) to an URP project (Nintendo Switch);
-Automation tools for the Level Design and 3D Environment teams;
-Automation tools for the QA team's testing processes;
-Implementation of systems in prefabs to speed up the Level Design team's work;
-Organization of Asset Bundles for better memory management and build size.

The Walking Dead: Destinies
Published:

The Walking Dead: Destinies

Published:

Creative Fields