Alessandro Mocchetti's profile

OLDIES-Projects from the past

This project is consists of some very old works made mainly as personal/academic studies about CGI, one of the bigger interest in my life. I've choosen these images because represent something that really helped me to learn a technique or process relative to the production of digital art. 
Moreover, these projects changed my point of view regarding the computer graphics field, leading me to the actual idea i've now about it.
Maybe this section is not updated or good in therms of quality, but this is my starting point and i'd like to share all this stuff.
 
Enjoy!  
HILL BILLY
This project is the first game art i've made. In the team, i was charged of making all the 3D models and some textures for a mobile game called "Hill Billy". It was 2008 and that project was one of the first 3D game available for iOS. Me and the team also gained the "New and noteworthy" chart in the Apple appStore for this strange FPS.
 
Below a link to the game trailer.   
P-Ret X
P-Ret X is one of my first characters. Modelled in Softimage/Zbrush and rendered with V-Ray, was made for a 3D contest in 2007.
MACACO
Macaco is another of my early characters. Modelled in Softimage/ZBrush and rendered in V-Ray, was the starring of my first character animation attempt.
VIRTUAL CITY
This work is part of an unfinished project for iOS. Me and the other part of my previous team were making a driving game in a sort of free roaming enivronment. The graphics is quite coarse but it was 2009 and the mobile hardware was not good as today's one.
OTHER MODELS
These models are mainly lowpoly assets for mobile made to train myself. In many cases I've found them useful to understand a possible working pipeline when modelling something for a very limited hardware. In other cases they are purely a sub-D modelling exercices.
OLDIES-Projects from the past
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