Mia Buckley's profile

Character Model Bust

Character Design Process
This is a showcase of a character bust I designed based on the Irish Selkie. 
The model was made within Blender, then textured within Substance 3D Painter and finally imported into a Unity scene to showcase the facial animations made with shape keys in blender.
Concept sketches
Character colour sheet
Substance Painter Texturing Close-Up
Using shape keys to create character emotions:
Default Character Face.
Final character emotions.
Showcase of the Unity scene:
I added the illustrated boarder, completed with Irish triskele motifs to complete the scene.
If you liked this project, consider checking out the other works on my profile :)
Character Model Bust
Published: