As a Level Designer on this project it was my responsibility to develop a stealth-based boss battle. I designed the level, Blocked-Out the Environment, Scripted Gameplay (Using UDK's Kismet e.g. Cat's behaviour & Logic), worked on Level Animations (Using UDK's Matinee) and worked very closely with Concept and Environment Artists alongside other Designers, Programmers and an Animator.
Thank you for viewing my project. Please check out the gameplay video below!