Tatiana Sodec's profile

Rainbow Extraction: Dynamic Environment

For this module I was tasking with creating a dynamic environment. I based my map on Rainbow Six Extraction. I have previously played the game before and enjoyed the different aspets of the maps and wanted to create something similar.
Below is the process from start to finish on the different assets that I created as well as reference images from in-game.
Concrete Fence
Small Building
Ammo Crates
Different Fences
Floodlights, Glowstick and Smaller Light
Extraction area and floor.
Spine and Sprawl
Wall and Window Reinforcements
Nest
Images of progress in Unreal Engine
Screenshots of final environment
Rendered video with soundtrack
Rainbow Extraction: Dynamic Environment
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Rainbow Extraction: Dynamic Environment

Published: