Three energy spheres using one shader, with their respective materials altered by the shader's parameters, including sliders, booleans, and color pickers.
The shader graph layout. Includes emissive color and speed, surface depth and speed, distortion depth, and fresnel color and width.
The spheres using the material variations
The shader graph with the material variations below
Join Behance
Sign up or Sign into view personalized recommendations, follow creatives, and more.
or
Join Behance
Sign up or Sign in to view personalized recommendations, follow creatives, and more.
3 FX spheres made in Unity with Shader Graph. All of the spheres share the same shader and their respective materials have variety added through Read More