Johan Nel's profile

Blender Renders

Blender Renders
In these pieces, I've been playing around with form, color, and technique, always striving to push the boundaries of what I can create.
Take a stroll through my collection and let me know what you think. Whether you've got ideas on how I can level up, love something in particular, or just want to know more about how I put it all together, your feedback means the world to me. Can't wait to hear from you!
Material and Light Studies
Takeaway thus far:
- Contrast is King! But too much is rebellion
- Details matter, but don't get lost in them
Liquid Simulations
Takeaway thus far:
 - Use highest resolution that your rig can support for more realistic simulations.
 - 'Liquid' materials look better than 'Solid' materials(duh)
 - Do not move object through liquid and collision border, explosion imminent
Cloth Simulation
Takeaway thus far:
- Geonode transformations are awesum!
- Stiff settings should not be 0
-Wide variety of applications beyond just "cloth"
Geo-Nodes
Particle Cloud Smoke effect and obstacle avoidance
Takeaway thus far:
- Sample Nearest and Sample Index for normal direction, and Geometry Proximity for distance to inverse scale(1/x)
- Maybe use above distance to limit effect, as its heavy on calculations.
- Needs noise to drive movement, otherwise it just pools against obstacle.
Particle Cloud Momentum
Takeaway thus far:
- Capture Parameter offset vector, and scale by 0.99 to introduce 'drag'
- A more 'fluid' feeling than just noise
- Needs very careful fine tuning to work with obstacles, the particles bounce
Blender Renders
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Blender Renders

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