3D character developed for the Game Endless Chase, I created the highpoly model, lowpoly retopology, UV maps, and textures.
Programs I used: Zbrush, Maya, Photoshop, Substance Painter, Marmoset Toolbag, and Unreal.
Programs I used: Zbrush, Maya, Photoshop, Substance Painter, Marmoset Toolbag, and Unreal.