Very detailed level with post-processing effects and lots of detailed lighting.
Door and pillars created with static meshes from the content browser.
Another example of the vibrant lighting created with lightmass to make the torches look nice, also the waterfall hit off the edge of the level and you can see mist coming up which suggests the water is hitting the floor and causing steam to rise.
Skull statues with fire to make the level look more like a temple.
A statue. Because what temple doesn't have one?
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