Not long a ago, in a galaxy quite close to here, Frontier’s GUI Team joined the Rebel Alliance to help bring Kinect Star Wars to the Xbox.
 
Shortly after completing Kinect Disneyland Adventures, Frontier was asked by Microsoft Games Studio to assist in the final stages of development on Kinect Star Wars. As GUI lead for Frontier, working with interface designer/programmer, Jonathan Pace, we provided Microsoft with concepts, motion pre-visuals and flash movies for use with the game’s Scaleform API.
 
Having extensive Kinect user interface (UI) experience from our two previous Kinect titles, and several years of experience using Scaleform, we were able to work closely with Microsoft to assist their various teams deliver a cinematic UI experience. We provided designs and artwork for the game’s front end screens, scoreboard GUIs for the various levels and mini games, and other incidental UI – from loadings screens to reward notification GUIs.
 
By the time the game’s release date had been moved to the spring of 2012, much of Frontier’s Animation, Environments and Props teams had become involved in not just the GUI, (which itself had grown to incorporate several disciplines), but also the production of the game’s many cut-scenes.
Star Wars
Published:

Star Wars

Not long a ago, in a galaxy quite close to here, Frontier’s GUI Team joined the Rebel Alliance to help bring Kinect Star Wars to the Xbox

Published: