SAMSUNG PULSE
Designing for Innovation and User Interaction.
Designing for Innovation and User Interaction.
Working with a leading information technology company, our small team used people-centered research methods to perceive areas of opportunity in which to create new, meaningful experiences with current and emerging technologies.
Pulse offers users the ability to customize and experience temporary environments as a way to align physical, mental, and emotional states with current needs. It takes advantage of new and improved sensory technologies and combines visual, auditory and olfactory-affecting functionality for the purpose of personal improvement - whether that be increased energy, relaxation, or more practical needs such as organization and efficiency.
Content and applications can be scaled up to allow total immersion and personalization based on an individual's needs. Increased content access and new tracking/feedback technologies combine to make this system a convergence of emerging and effective possibilities.
Personal Roles :
Project Manager/Leader
Visualizer/Illustrator
Copywriter
Ideation Tool Developer
Meeting Facilitator
Layout/Production (design document)
Team:
Rebecca Gleason, Kara Schoeff, Evan Strater, Lindsay Callahan
Copyright: Herron School of Art and Design