This project features some of my concept art for my group project in my third year of University. We had a brief set by Team 17 to redesign one of their classics. We chose Stunt GP to re-invent for modern day mobile devices and I took the art lead on the project.
Please Note: This was a University project and doesn't portray any official material for a future game.
"Flip-out in this fast paced, RC stunt car competition! Try to beat your high score by speeding, drifting, flipping and boosting around a variety of tracks. Keep stunting and stay Energised!"
Stunt Energise - Premise:
Date: 2023
Country: UK
A new sport has emerged ‘Stunt GP’. This new racing sport takes place in the warehouses, hangars and factories lying scattered around the major towns and cities. As with most urban sports, it has gained fame through Internet sources (videos etc.) and is the latest craze for thrill seekers. This RC Stunt sport is similar to skateboarding and parkour in terms of following – teenagers/ young adults – and is becoming accepted as a proper sporting event similar to the Red Bull events.
INITIAL CONCEPT DRAWINGS
CAR CONCEPTS
For the can design, we wanted to maintain the RC car feel of the designs but give them a slightly cleaner and more realistic feel. Due to time constraints and other modules, we decided to create one car of the three classes.
A hopping RC car was a feature we intially brain-stormed and the concept work below is the development of the design.
Speed Car Concept
Designs were also drawn out for other classes of cars. We had the Speed Demons and Wacky Racers both with different game attributes to the Aero Blaster Model.
Below is some of the concept work for the Speed Demon Class.
TRACK DESIGN
For the track design, we wanted to mainstain the same visual style a first protrayed from the quick concept drawings. Flat panels and 3D concepts were created to show possible floor textures and shape.
USER INTERFACE AND MENU SCREENS
As well as all the concept work, I was in charge of designing the User Interface and Menu screens which isn't something I would normally do! In was happy with the User Interface and Screens however as they were designed to be animated, the menu screens appear too busy on the eye when static.
FINAL PROTOTYPE
Overall on reflection of the project, under the time constraints the team faced during our year for this module, I was happy with the final result. We faced a lot of issues when implementing the 3D assets into the engine and the track layout was very rough however this was required to meet the hand-in deadline.
Below are some of the final gameplay screen shots and a gameplay video
Thanks for viewing my work!
Mike