Andrea Bianco's profile

3D / Motion Graphic

 
Motion and morphing, lights that change the vision.
 
 
Strange thoughts, nightmarish visions, hidden fears...
 
 
An advertising idea inspired by the four natural elements that have always been an object of curiosity and inspiration for mankind...earth, fire, water and air.
 
 
Sinuous motion..lights and colors that blend...fluctuation!
 
 
An experiment in 3D video tracking...I chose the location in my land near the sea and I imagined in that space the ruins of ancient buildings now inhabited only by ivy.
3D elements was made with Maya and the tracking was made with PFTrack.
 
 
Growing "tentacles"...touch and change...slow motion explosion.
 
 
An idea born from my drawing...simple elements animated like a minimalist dream.
Hand drawn elements, decomposed in Photoshop e animated in After Effects.
 
 
This is my personal project based on a cartoon style idea.
The protagonist is an imaginary young Zeus, father of the gods in Greek mithology.
The achievement is all mine, from concept to modeling, by shading / texturing to lighting and finally rendering.
The tunic of Zeus was made with nCloth and the hair was made with hair system.
Software used: Maya, ZBrush, Mental Ray, After Effects.
 
 
This is my personal project based on a cartoon style idea.
The protagonist, Ratuzalem, is an old rat living in a sewer pipe, probably forever ...
The achievement is all mine, from concept to modeling, by shading / texturing to lighting and finally rendering.
The torch was made with Maya fluids.
Software used: Maya, ZBrush, Mental Ray, After Effects.
 
 
This is the breakdown reel of the scene that I’ve worked on of BigRock LIFE Project. Here's how the scene was built, since the lighting to the final compositing.
Software: Maya, Mental Ray and After Effects.
 

Character inspired on my personal concept.
Modeling in Maya and sculpting in ZBrush.
Shading, Lighting and rendering in Maya with Mental Ray.
Software: Maya, ZBrush, Mental Ray and Photoshop.

 

Life is a final project where I worked on during the Master XI in Computer Graphics at the BigRock Training Center, under the supervision of Alex Ongaro, actually Head Effects in Dreamworks Animation (LA).
The project was made in six weeks during I worked in the lighting, rendering and compositing department.
Software: Maya, Mental Ray and After Effects.

 

Lighting, shading, rendering and compositing of a corner of a kitchen.
Render passes (color, occlusion and ZDepht) with color correction.
Indirect Lighting Method: Final Gathering.
Software: Maya, Mental Ray and Photoshop.


 

Lighting, shading, rendering and compositing of a corner of a kitchen.
Render passes (color, occlusion and ZDepht) with color correction.
Indirect Lighting Method: Final Gathering.
Software: Maya, Mental Ray and Photoshop.



 

First experiment with VUE.
Terrain, sea and atmosphere creation, shading, lighting and rendering in VUE.
Software: Vue.
3D / Motion Graphic
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