This project was the first time I really got to dig into ZBrush and learn the multitude of brushes, tools and techniques. Over a couple of weeks during the month of March of 2016, I individually sculpted all the pieces in this scene, gave them definition, scaled them properly, created the UVs and finally imported them into Maya for proper rendering of the scene. This was an awesome project just for the workflow pipeline teaching, but even moreso to improve my understanding of each individual process along the was.