Village Environment
Entering the world of the Fantasy style
Entering the world of the Fantasy style
The idea for this project was to produce a game environment based on the style used in RPG games. It is based within a fantasy world so that i had the freedom the do what I wished the with architecture, technology and the world the level is basedwithin. The environment itself is a small village in whichthe population relies upon alternative energy to power everything.The energy sources that are used are water and wind. I feel this aspect makes the environment a lot more interesting and adds a lot character.
The environment is full of interesting little shops, cathedral styled building, a pub, an innand various other buildings you would expect a RPG game environmentto have. The environment was always to have a fair amount of colour within itso that is a lot more interesting to look at. This shall be providedby a number of banners, flags, foliage, colourful little market stallas well as some colourful aspects that the buildings themselves.
The village itself is built within a large valleyshaped landscape. It is on the edge of a large ravine with asheer cliff face just outside the village. The village has mountainous terrain behind it of which shall is host to a number ofthe turbines of the environment. The mountains shall extend around the theside of the village, on this mountain there is an observatory.The player can go to the observatory using a mountainpath. Out side of the village there is a bridge of which isused to connect the village to the opposite side of the ravine.
The environment is built within the UDK
Assets modelled in 3dsmax
Textured in photoshop
Below is some research that I collected to generate idea and use as inspiration.
The environment is full of interesting little shops, cathedral styled building, a pub, an innand various other buildings you would expect a RPG game environmentto have. The environment was always to have a fair amount of colour within itso that is a lot more interesting to look at. This shall be providedby a number of banners, flags, foliage, colourful little market stallas well as some colourful aspects that the buildings themselves.
The village itself is built within a large valleyshaped landscape. It is on the edge of a large ravine with asheer cliff face just outside the village. The village has mountainous terrain behind it of which shall is host to a number ofthe turbines of the environment. The mountains shall extend around the theside of the village, on this mountain there is an observatory.The player can go to the observatory using a mountainpath. Out side of the village there is a bridge of which isused to connect the village to the opposite side of the ravine.
The environment is built within the UDK
Assets modelled in 3dsmax
Textured in photoshop
Below is some research that I collected to generate idea and use as inspiration.
Below Are a Selection of Concepts I did during the pre-production of my environment. They vary from buildings, assets and layouts. The concepts are all of a practical nature so that they could be used to model them realistically.
VIDEO TO COME SOON