Most of these Concept Vehicles are personal projects and were created while teaching students either Visual Communications, Conceptual Design or Sculpting in Maya, Zbrush, Mudbox or Alias
This piece was created for Autodesk as a tutorial on Conceptual development in Sketchbook Designer.
I am constantly looking into ways to utilize smart tools for design. I find the industry gets trapped into simple pipelines for years. Zbrush is used primarily in character creation, but I find it a fantastic way to quickly sketch up designs in 3D that can be painted over, or used as a base-mesh in Alias.
Character and bike design I did for Maya's Marketing department. Used to promote features in Maya 2011.
playing with alchemy
Just a few of many pages of ship ideas I had for a game/movie using Sketchbook Pro
I'm looking at different ways to use the tools within sketchbook designer for maximum effect and efficiency
Most pieces are personal projects, based around something I wanted to teach my students at CCS. Classes ranging from conceptual design for games to conceptual sculpting in Zbrush and how to integrate that data back into an automotive workflow.