•  Most of these Concept Vehicles are personal projects and were created while teaching students either Visual Communications, Conceptual Design or Sculpting in Maya, Zbrush, Mudbox or Alias
  • This piece was created for Autodesk as a tutorial on Conceptual development in Sketchbook Designer. 
  • I am constantly looking into ways to utilize smart tools for design.  I find the industry gets trapped into simple pipelines for years.  Zbrush is used primarily in character creation, but I find it a fantastic way to quickly sketch up designs in 3D that can be painted over, or used as a base-mesh in Alias. 


  • Character and bike design I did for Maya's Marketing department.  Used to promote features in Maya 2011. 
  • playing with alchemy
  •  Just a few of many pages of ship ideas I had for a game/movie using Sketchbook Pro
  • I'm looking at different ways to use the tools within sketchbook designer for maximum effect and efficiency