Fear The Reaper
Featured in issue 156 of 3DWorld magazine, the Reaper was created to help demonstrate the use of dynamics and blend shapes to animate his cape.
Once built I then rigged him, and created a tutorial showing how to automate the cloths movement while also applying an extra layer of control, giving the animator the best of both worlds.
![reaper Maya dynamics Script evil scythe](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/03f24239815935.5606c2f121763.jpg)
![reaper Maya dynamics Script evil scythe](https://mir-s3-cdn-cf.behance.net/project_modules/disp/0c249943923343.56075f257565d.jpg)