Spare is a board game that teaches one how to become more ambidextrous under the pressure of competition. Using the Montessori teaching method of guided problem solving, this game pushes players to complete a majority of activities using only their less dominant hand. The elements of tactility, quick thinking, and competition ask the players to disregard perfection and to prioritize a steady hand and mind that they otherwise would never use so demandingly.
Spare
Published:

Spare

Published: