XENOCIDE
A top-down, arcade crossfire and one moist bloodbath. You'll have to plough through endless cities, ghostly graveyards and even a hillbilly trailer park whilst avoiding volatile contraptions of carnage.
A part of a team of 10 I was both the producer and sole designer. This meant creating the core designs for the product and it's mechanics and game balancing. Creating the levels from paper to block outs and then final detailing. As the producers I was leading the team, presenting the product to stakeholders and demoing the game at events such as Insomnia (UK) and Nordic Game (Sweden).
Xenocide was also given praise in double page spread in Pelit Magazine Finland's largest gaming magazine.