Theme - Pirates

My last machine for play-studio's pop!slots, this time we started working from game-play and story rather than visual.
collab with Barak Ashraf who designed the machine cabinet, non-character symbols and logo.
Developing slot visuals and game features:
some mocks for the game feature:
symbol animation:
Character Development:
developing 2 rival teams with distinctive color pallets and outfits:
1. pitching visual look and feel:
2. developing 4 characters per team (3 crew + captain). each team needed a different vibe and color:
BONUS GAME:
we went over many ideas and there were lots of PM meeting, here are mocks i did for some of the ideas that i felt deserved exploring: 
gameflow mock
ISOMETRIC:
asset design was done by Barak Levi. My job was to find out how to break it down so it was playable and with-in technical specs and to sync between the assets delivered to and from 3D vendors and the game elements delivered for animation and coding, and that everything fit seamlessly in the isometric stage.
THE PICKER:
originally there was supposed to be a mini-game leading to the bonus, but it became too big to handle and was dropped mid-way:
a quick proof of concept mock.
Pirates Game
Published:

Pirates Game

pirates slot

Published: