Feelgood Inc.
Game Design - Politecnico di Milano

Design a board card game.
Il gioco riprende la struttura narrativa della favola di “Momo alla conquista del tempo”.
In questa storia, Momo, bambina molto particolare, pura e sincera, arriva in una città e si guadagna presto la stima dei suoi abitanti, fa vedere loro il mondo da un punto di vista più bello, insegnando l’importanza dello svago, del gioco, del raccontare storie e stare bene insieme.

The team had to design the game concept, mechanics and game objects.

Learning by playing. The game has to communicate a message to the players.
Our concept is based on the idea that every person must find a balance between the everyday hard work and the spare time they have to spend by doing what they love.
First steps and mechanic tests with raw materials and tokens
Raw board
Raw players' tokens
Raw personal board
Card illustrations
Game objects
A rulebook page (Set up the materials)
Test
Case
Feelgood Inc.
Published:

Feelgood Inc.

Published: