Kei Kitamura's profile

Gamification of Weight Training (Work in Progress)

This is a project to gamify weight training itself.
The aim of this project is to support new trainees to motivate themselves to continue working out, without mental effort.

The system evaluates the effectiveness of the exercise, and gives visual feedback to the player.
For each reps, the blue orb in front of the player scales, and the player becomes bigger at the end of each sets.
The level of scale is varied depending on the effectiveness of the exercises.

In the future development, this content will be developed for standalone AR headsets, so that it will be able to be integrated with various weights and machines in real gyms.
The final goal of this project is to bring this to gyms, as well as play it at home.
The scene consists of mass of voxels which has wireframe-like graphic patterns.
All of objects are assigned the same material, but their color is varied by the shader which refers world space position of the vertex.
The color of voxels are changed by script as well as a part of feedback of exercises.
Detection of each reps of the exercises are done by detecting the difference of direction of the movement.
Once a rep is detected, its effectiveness is evaluated by the period of this rep, and range the player was able to move.
The target period of a rep is predifined, and if the actual period is closer to the target period, the player gets higher score.
In the future, evaluation method may be altered by stimulus on the muscles, which will be detected by electromyograph sensor products, as another option.
The feedback of the effectiveness of the exercises are given by visual elements.
For each reps, the scale of an blue orb is changed depending on the score of the reps.
For each sets, the player becomes bigger, if he or she gets higher score for the set.
Those types of feedbacks are chosen because they can be seen no matter which direction the player sees, they can be fully controlled by a single parameter (effectiveness of the exercise), and the result can be easily understood.
However, those feedbacks, especially feedback for sets, might be changed if I get better ideas.

Flow of play
Flow of UI panels
Gamification of Weight Training (Work in Progress)
Published:

Gamification of Weight Training (Work in Progress)

Published: