This project was inspired by an image I found during research for a larger fantasy themed environment. The layout was based off of the photograph and re-imaged by me for my scene. Programs used include Maya 2010, Roadkill UV tool, Photoshop CS4, xNormal, some Crazy Bump and zBrush. Unreal Developer Kit was used to build and render the scene. Particular to this work, I made use of UDK's lightshafts and extensive use of vertex painting for texture details. Triangle count is 23,842 with Instanced Triangles at 128,822. 

 

Chapel Ruins
Published:

Chapel Ruins

This project is a smaller part of a larger project I am creating. It uses assets for that project. I used Maya, xNormal, ZBrush, Photoshop, and U Read More

Published: