Below is a video play-through of the finished level, showcasing the Kismet scripting and gameplay in an easier way than screenshots would allow.
During the initial pre-production stage, I spent most of my time researching and referencing 'The Walking Dead' and the style of the environments. I produced 3 seperate moodboards for the terrain and architecture I intended to use in my level.
I also produced some basic top-down level layout images to better plan out the level progression and how the player would be able to proceed through the world.
The following screenshots are beauty shots I took as part of the project. They showcase the finished result of my level and highlight key areas the player would be in.