Samuel DeMello's profile

Photorealistic Modeling of Furniture

This project is a collection of a scene and photo realistic models I've created in my current position.
The following umbrella shot is a completely CG scene I created using 3ds Max and Vray. I set up the composition, framing, and lighting, which just uses a Vray sun light. The palm trees and foliage are made with simple geometry and Vray fur. 

For the ocean shader I created a water material which senses distance from the beach via VrayDistanceText. When close to the beach object I lowered the glossiness, lowered the "fog" color, and changed the displacement from waves(using a smoke node) to noise to capture the sort of foamy look of water at the shoreline. I also used a falloff node based on distance to lower and increase the waters reflectivity to add some variation and to create the darker line in the ocean at the horizon line.

I also modeled and textured everything in the scene including the furniture, umbrella, and drinks. I created a green cocktail umbrella to balance the island, and one that matches the big umbrella to adhere to the color scheme and also cause it's funny.
Above is the final output after critique. The same image will be used for all umbrellas. Below was my first draft.
This random art above is where ecomm meets the soul.
All models are created based on photos and the dimensions listed on the website. I block out the model, add details, and then work on the materials to make them photo realistic. All materials are tiled, only using atlased textures for very specific cases. The following are renders and wire frames of some of the products I've modeled at Safavieh:
This one uses a light V-ray fur on the seat cushion, which was pretty linty.
This chest I made using splines. Each panel like the front, side, back, I made using a helix spline which I stretched out, added vertex to, and bent to weave in and out. The hard part was the top where I needed to close off the corners and sides. That I did by manually moving the vertices.
Lots of shells. These have a displacement map on them to add the grooves without too much geometry. Made with one circle of shells duplicated around a sphere, then moved individually to match the curvature and all fit together.
Another spline based wicker piece. The black marks on the legs that look like someone drew on it with sharpie are done with a Vray distance tex and a spline with a noise modifier applied. The distance text changes the diffuse to very dark brown. 
Bonus - This link shows the product page for the chair, which includes a 360 video I rendered: https://www.wayfair.com/outdoor/pdp/beachcrest-home-lucia-stacking-patio-dining-chair-bchh7821.html
This turquoise light fixture was a lot of fun. I used 3ds Max's array features to create a line of turquoise, then a noise modifier to add size variation, and a bend modifier. Then some manual editing to lower clipping and improve placement.
This star pattern actually has a methodology to it. Luckily I was able to get the PDF which showed the spacing and angles well, making it easier to recreate.
Some chairs, and a table.
I like how the velvet material came out in this one. It's all in the bump maps. The stitching is a spline that alternates between opaque and clear.
This was the art test that got me this job. This is a link the original product: https://www.wayfair.com/furniture/pdp/loon-peak-atkinson-end-table-loon2266.html
I modeled this in Maya, and have since learned 3DS Max for hard surface modeling at my current company.
These are the materials built in Arnold. I have since learned Vray for this kind of work.
Photorealistic Modeling of Furniture
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Photorealistic Modeling of Furniture

Photorealistic modeling and rendering for use in a companies advertising and descriptive imagery on point of sale websites.

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