VR and AR have the potential to improve students understanding of anatomy, and when used alongside examination of real patients could enhance the appreciation of how these areas fit together.
For this project, I adapted abdominal (major organs and vasculature) models from BodyParts3D, using Zbrush and Maya (remeshing, sculpting, polypainting, and creation of texture maps).
Philipp and Javier from the Computing department at the University of Dundee then created the app in Unity.