Lightmare is a UDK project, which it has been developed by 7 students.
During this project, I was Game Designer and UDK Scripter. We based the game about the feeling of to be lost in a nightmare.
The player play as a kid who need to find an exit out of this nightmare. His only help is a glowing ball who makes him feel better.
Our intention about feeling guide us on a game where the player can't die. Only his view will be distorted if he goes too far from the glowing ball.
At the beginning, I designed three short challenge on Visio quickly (we got closed deadlines). It was our first UDK project as a group, so we learned how we can share assets, scripts, maps, and packages.
During this project, I got the pleasure to discover how to create a Post Process effect and tweak it in real time through Kismet with a Matinee.
I also got the job to find a way to fix issues in our game. We got many problems with dynamic light or the physics of the glowing ball. Every problem has a solution.