A demo reel of our Global Game Jam 2019 game, Dischord. Dischord is a 3D game in which the player is confronted with both comforting and dissonant sound and visuals to navigate the world on a quest to find home. The further the player is from home, the more dissonant the sounds and art become.
Credits
Alex Cole: Sound Implementation
Michael Hudak: Composer
Dwezil D'souza: Music & Programming
Dan Halma: Music
Erik Van Horn: 3D Art & Modeling
Justin Oswald: Project Management
Jillian Harvan: Storyboards
Jesse Cuce: Concept Art
Phil Simmons: Programming
Victoria Waring: 2D Art