WORK HISTORY
LEAD GAME DESIGNER
■ Developed several titles for BANDAI NAMCO Entertainment America and Europe
■ Worked under the Senior Vice President of Development to staff and lead 20+ developers on free-to-play projects
■ Authored and pitched project proposals and design documentation to stakeholders overseas
■ Worked between the Vancouver and Tokyo studios to help greenlight Tekken mobile
■ Worked with partner studios on the development of external projects such as PAC-MAN 256
■ Coached a small team of designers spanning multiple projects
PROJECTS
TAP MY KATAMARI
Released: 2016
Platform: Android, iOS
Developed in: Unity
Team size: 10-15
Role: Creative oversight, production, staffing
Promotional art
Announcement trailer
Tap My Katamari
Published:

Tap My Katamari

Published: