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Enlighten Project Shader

Enlighten Project Main Shader
Enlighten is a Walking Simulator where the player explores a lost civlisation underground. He has a torch that lights up the environment in a paticular way. This shader is to recreate the vision of our artists.

This article will explain the way this Shader functions and how our artists can use it to recreate their vision.
These are the different variables that can be manipulated to modify the shader. We can see a "Texture" that defines the Emissive texture of the shader, the "Base Color" that defines the colour of the lit object, the "Unlit Color" that defines the colour of the unlit object a d "Emmisive" that defines the colour of the emissive light.
The light source of the player is controled by this script. The artists can modify the "Range" that determines the distance the light reaches, the "Sharpness" that definies how focused the light is and the "Angle" that defines the angle of the light cone.
The position and orientation of the light source is defined by the object who possesses the script.
Enlighten Project Shader
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Enlighten Project Shader

Published: